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  • 5o1ecist

     

    14 hours ago

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    I remember UMB. I remember that, as a teenager, I was obsessed with figuring out how to squeeze the most free conventional memory out of MS-DOS 6+ ... or 7+? I was stuck at around 615k, maybe 620ish. It annoyed me greatly, because I knew there was still headroom left.

    The thing was, that upper memory wasn't just for TSRs. Anything one can shove there, would happily stay there and run just fine.

    My journey towards the most free, conventional memory ended at 637k on my 386 DX-33 with 8megs of RAM and a SoundBlaster card, with everything possible being shoved to high memory. Mouse driver, MSCDEX and even COMMAND.COM.

    637k. So proud, much wow!

    Good times!

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    EvanAnderson

     

    11 hours ago

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    <@5o1ecist> Ahh, memories.

    I'd done so well optimizing my conventional memory with my rig (a 486SX w/ 4, then later 16 MB of RAM), then I purchased a Media Vision Pro/ Audio Spectrum 16 card and screwed it all up.

    The silly thing purported SoundBlaster compatibility but needed a TSR that, if memory serves, couldn't be loaded into upper memory for that "compatibility" to actually work. It was maddening, but I'd already spent the money. Then there was the matter of throwing away more memory for the drive for the card's onboard SCSI controller... Grr...

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    wvenable

     

    5 hours ago

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    <@5o1ecist> I had a 286 with 1MB of RAM. It had a chips and technologies chipset that used that RAM to shadow the ROM BIOS but you could also have it put memory anywhere in the upper memory area that was free. So I too religiously optimized conventional/upper memory because that was all the memory that I had.

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    mhd

     

    13 hours ago

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    <@5o1ecist> I remember playing at least one game without the mouse, to save those precious KBs…

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    MrBuddyCasino

     

    14 hours ago

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    <@5o1ecist> 637k is pretty good! There was an automated command in later DOS versions that would try to optimise memory, but I don't think it got results as good.

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    blueflow

     

    10 hours ago

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    <@MrBuddyCasino> Its not just good, its the maximum you can get with MS-DOS. The remaining 3 kb are the interrupt table, the BDA and the IO.SYS stub.

    This was detailed in Geoff Chapells "DOS Internals". I loved that book.

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    markus_zhang

     

    10 hours ago

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    <@blueflow> BTW for anyone interested, Geoff Chapells has a wonderful website dedicated to Microsoft OS internals. RIP Geoff.

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    5o1ecist

     

    10 hours ago

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    <@blueflow> Wow, you're saying I've literally maxxed it out?

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    einr

     

    13 hours ago

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    <@MrBuddyCasino> MEMMAKER. It was okay, but it was so invasive in modifying your CONFIG.SYS and AUTOEXEC.BAT that I never really trusted it. I preferred hand-optimizing.

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    lproven

     

    11 hours ago

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    <@einr> > I preferred hand-optimizing.

    Same here.

    But then, it was my job, it wasn't for gaming or anything. I don't play games much and I had an Acorn Archimedes at home.

    I could usually get 620 kB free by hand with no problem, even with a mouse, a CD, and a network stack.

    That was enough for 99% of work business apps.

    Being able to get ACT! for DOS running alongside a Novell Netware client on Sony laptops won me a senior job in the City of London in about 1992. (I didn't like it and quit a few years later, after a major motorbike crash made me re-assess life priorities.)

    In that job I rolled out 10base-T and desktop Windows for Workgroups 3.11. That specific version, WfWf 3.11 (and not WfWg 3.1 or Windows 3.11, which were both different) contained the first version of what became VFAT, which led the way to FAT32 and Long File Names on FAT. It was a prototype of the 32-bit driver subsystem that enabled Windows 95.

    And Win95 not only made the Win3 GUI irrelevant, it made DOS memory optimisation irrelevant too.

    In the same City job, I also rolled out Windows NT 3.1 in production. Of course, a decade later, that rendered Windows 9x irrelevant.

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    hulitu

     

    4 hours ago

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    <@lproven> > And Win95 not only made the Win3 GUI irrelevant, it made DOS memory optimisation irrelevant too.

    Unless you wanted to play a DOS game. Then the fighting between DOS and Win 95 for the 640k began.

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    Zardoz84

     

    13 hours ago

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    <@5o1ecist> I don't remember the exact number, but I remember that using memmaker and some manual fine-tuning, was on the 620-63X range of conventional RAM.

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    486sx33

     

    11 hours ago

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    <@5o1ecist> We did special boot disks to strip out everything but what was needed for the game, but sometimes we still couldn’t make it One day I went to a friends house and he had like way more conventional memory in memtest! What the hell I spent hours and days getting 620kb

    He was running Dr -dos

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    lproven

     

    11 hours ago

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    <@486sx33> > He was running Dr -dos

    Yep, that made it a bit easier.

    Still around, you know!

    It's the kernel of SvarDOS.

    http://svardos.org/

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  • markus_zhang

     

    10 hours ago

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    I have to admit, DOS memory management is very fascinating to me as a very amateur kernel investigator. I have a book called “DOS beyond 640k” which describes all sorts of extensions people back in the 80s invented to get as much free memory as possible. The contents of course are irrelevant nowadays, but it is still interesting to read as a tech book.

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  • sqldba

     

    8 hours ago

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    There's a retail tool that lets you get a lot more memory below 1MB. 639K (625K free) conventional, 262K upper (177K free).

    If you remember seeing how, you'll get a free virtual cookie.

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  • nnevatie

     

    12 hours ago

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    Good times. Our DOS game PaybackTime 2 was only capable of using conventional memory. That was a major reason for the game really not having any proper animations for its player characters.

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  • gschizas

     

    13 hours ago

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    'MZ' has been confirmed to be the initials of Mark Zbikowski, there's no question about it. It's not "Memory" + "Last".

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    canucker2016

     

    12 hours ago

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    <@gschizas> Given the MZ magic bytes in the EXE format header - see https://en.wikipedia.org/wiki/DOS_MZ_executable, I would have assumed an association with Mark Zbikowski as well.

    The ARR is probably Aaron R Reynolds (also associated with the AARD code for detecting non-MSDOS environments), but you can't ask for his opinion since he passed about 20 years ago - https://www.reed.edu/reed-magazine/in-memoriam/obituaries/no....

    Also https://en.wikipedia.org/wiki/AARD_code and a Raymond Chen story involving aaronr - https://devblogs.microsoft.com/oldnewthing/20190924-00/?p=10... and a pic of him with the Windows team - https://web.archive.org/web/20191014055254/https://community...

    from another os2museum.com article about MS-DOS, https://www.os2museum.com/wp/dos/dos-3-0-3-2/

      The development of DOS 3.0 was led by Mark Zbikowski and *Aaron Reynolds*, both experienced DOS 2.x programmers.

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    pwdisswordfishy

     

    11 hours ago

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    <@gschizas> Confirmed by a Hacker News rando. Seems legit.

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    einr

     

    11 hours ago

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    <@pwdisswordfishy> How about "confirmed by Mark Zbikowski himself in a video interview"? Does that sound better?

    https://youtu.be/c6yPoWrdjkU?si=hxvXTE6ZsdvJs5U9&t=1266

    (roughly 21:06 into the video)

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    fredoralive

     

    11 hours ago

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    <@einr> That's talking about the MZ signature at the start of every DOS EXE executable (and therefore every Windows EXE as they have DOS stubs), not this additional use as markers in the DOS memory management code. Which probably is also Mark Zbikowski using his initials, but doesn't seem to be confirmed.

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    einr

     

    11 hours ago

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    <@fredoralive> OK, fair enough!

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  • ubermonkey

     

    9 hours ago

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    Mmmm, flashbacks of complex sets of AUTOEXEC.BAT & CONFIG.SYS files that we'd swap in and out using batch files to support different memory configurations...

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